OpenSourceAllTheWay writes: In the international of 2D and three-D Visual Content Creation, new methods that send with industrial 2D or three-D device are nearly at all times marketed as “fantastically innovative”. But whilst you do a little digging as to who exactly invented the new “trick” or “method” and when, you continuously to find that it was once first pioneered many a few years in the past through some little recognized pc graphics researcher(s) at a college someplace. Case in level, a flashy new three-D VR device that was once launched in 2018 was once if truth be told primarily based round a three-D calculation means first patented nearly 10 years in the past. Sometimes you even to find that the newest pc graphics device methods return to little-known pc graphics analysis papers revealed any place from 15 to 25 years in the past. So the query: What, in mid-2018, is the newest and biggest in 2D or three-D pc graphics analysis? And which instructional/clinical publications or journals must one practice to stay abreast of the newest in pc graphics analysis?